Holland Bloorview Kids Rehabilitation Hospital developed a game and partnered with the University of Waterloo to evaluate, redesign its testing protocol, and propose design recommendations.
Reach+ is a game designed and developed in Holland Bloorview Kids Rehab. It utilizes Microsoft’s Kinect to help children with cerebral palsy (CP) extend their arms as they reach to feed their on-screen pets.
Provided access to the original game and the designer’s testing protocol/questionnaires, our team was challenged to optimize our testing protocol and propose a game redesign.
We wanted to understand all the users and identify the potential usability issues which might get in their way. We methodically observed game play, analyzed questionnaire responses, and developed personas to identify usability issues.
With a few iterations, we pieced together a prototype to use in an inter-team usability test session.
We emphasized a simple setup using clear affordances and the importance of onboarding and access to help. Focusing on feedback during gameplay keep the players engaged.
This was the term project for our User Centered Design course. I was responsible for flushing out new features and redesigns through sketching and wireframing. Our team would work on each part of the design process individually, provide each other with critiques, and combine our best ideas.
Angelica pieced together a clickable PDF prototype and the final mockups, Catherine put together our slide deck and led our final presentation, Alan performed our statistical analysis, and Michael finalized our testing protocols.
Check out the Final Mockups used in our medium fidelity prototype
Start Screen
New Profile Creation
Select Profile
Instructions
Preset Onboarding
Settings Page
Edit Settings Page
Ready Screen
Gameplay
Emotion Animations